Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x | export const EACH_ITEM_REACTIVE = 1; export const EACH_INDEX_REACTIVE = 1 << 1; export const EACH_KEYED = 1 << 2; /** See EachBlock interface metadata.is_controlled for an explanation what this is */ export const EACH_IS_CONTROLLED = 1 << 3; export const EACH_IS_ANIMATED = 1 << 4; export const EACH_IS_STRICT_EQUALS = 1 << 6; export const PROPS_IS_IMMUTABLE = 1; export const PROPS_IS_RUNES = 1 << 1; export const PROPS_IS_UPDATED = 1 << 2; export const PROPS_IS_LAZY_INITIAL = 1 << 3; export const TRANSITION_IN = 1; export const TRANSITION_OUT = 1 << 1; export const TRANSITION_GLOBAL = 1 << 2; export const TEMPLATE_FRAGMENT = 1; export const TEMPLATE_USE_IMPORT_NODE = 1 << 1; export const HYDRATION_START = '['; /** used to indicate that an `{:else}...` block was rendered */ export const HYDRATION_START_ELSE = '[!'; export const HYDRATION_END = ']'; export const HYDRATION_ERROR = {}; export const ELEMENT_IS_NAMESPACED = 1; export const ELEMENT_PRESERVE_ATTRIBUTE_CASE = 1 << 1; export const UNINITIALIZED = Symbol(); // Dev-time component properties export const FILENAME = Symbol('filename'); export const HMR = Symbol('hmr'); /** List of elements that require raw contents and should not have SSR comments put in them */ export const RawTextElements = ['textarea', 'script', 'style', 'title']; /** List of Element events that will be delegated */ export const DelegatedEvents = [ 'beforeinput', 'click', 'change', 'dblclick', 'contextmenu', 'focusin', 'focusout', 'input', 'keydown', 'keyup', 'mousedown', 'mousemove', 'mouseout', 'mouseover', 'mouseup', 'pointerdown', 'pointermove', 'pointerout', 'pointerover', 'pointerup', 'touchend', 'touchmove', 'touchstart' ]; /** List of Element events that will be delegated and are passive */ export const PassiveDelegatedEvents = ['touchstart', 'touchmove', 'touchend']; /** * @type {Record<string, string>} * List of attribute names that should be aliased to their property names * because they behave differently between setting them as an attribute and * setting them as a property. */ export const AttributeAliases = { // no `class: 'className'` because we handle that separately formnovalidate: 'formNoValidate', ismap: 'isMap', nomodule: 'noModule', playsinline: 'playsInline', readonly: 'readOnly' }; /** * Attributes that are boolean, i.e. they are present or not present. */ export const DOMBooleanAttributes = [ 'allowfullscreen', 'async', 'autofocus', 'autoplay', 'checked', 'controls', 'default', 'disabled', 'formnovalidate', 'hidden', 'indeterminate', 'ismap', 'loop', 'multiple', 'muted', 'nomodule', 'novalidate', 'open', 'playsinline', 'readonly', 'required', 'reversed', 'seamless', 'selected', 'webkitdirectory' ]; export const namespace_svg = 'http://www.w3.org/2000/svg'; export const namespace_mathml = 'http://www.w3.org/1998/Math/MathML'; // we use a list of ignorable runtime warnings because not every runtime warning // can be ignored and we want to keep the validation for svelte-ignore in place export const IGNORABLE_RUNTIME_WARNINGS = /** @type {const} */ ([ 'state_snapshot_uncloneable', 'binding_property_non_reactive', 'hydration_attribute_changed', 'hydration_html_changed', 'ownership_invalid_binding', 'ownership_invalid_mutation' ]); |